Welcome to the Fletcher Library Game Project
Goals of the Project
- Design a paper-based game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting as a prototype for a computer-based game
- Solicit feedback from stakeholders and conduct usability tests on the prototype
- Evaluate and asses board game’s success and apply those concepts deemed valuable from this prototype to a computer-based game
- Design a computer game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting
- Align the concepts taught within the game to the New Curriculum and the Information Skills Outcomes for First-Year Students document specifically outlined within the Fletcher Library Information Competencies (see appendix).
- Design a computer game that will incorporate assessment of student learning providing students with immediate, automatic feedback of their actions and skill level.
Target Benefits
- Provides systematic delivery of library instruction to first year students using an engaging, active learning model
- Contributes to the development of information competent students, positioning them for greater success in their classes
- Strengthens the library’s role in the education of ASU students
- Reduces the remedial work required by liaison librarians for upper division classes
- Automatic assessment of student skill level
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