Design a paper-based game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting as a prototype for a computer-based game
Solicit feedback from stakeholders and conduct usability tests on the prototype
Evaluate and asses board game’s success and apply those concepts deemed valuable from this prototype to a computer-based game
Design a computer game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting
Align the concepts taught within the game to the New Curriculum and the Information Skills Outcomes for First-Year Students document specifically outlined within the Fletcher Library Information Competencies (see appendix).
Design a computer game that will incorporate assessment of student learning providing students with immediate, automatic feedback of their actions and skill level.
Provides systematic delivery of library instruction to first year students using an engaging, active learning model
Contributes to the development of information competent students, positioning them for greater success in their classes
Strengthens the library’s role in the education of ASU students
Reduces the remedial work required by liaison librarians for upper division classes