Welcome to the Fletcher Library Game Project

Goals of the Project

  • Design a paper-based game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting as a prototype for a computer-based game
  • Solicit feedback from stakeholders and conduct usability tests on the prototype
  • Evaluate and asses board game’s success and apply those concepts deemed valuable from this prototype to a computer-based game
  • Design a computer game that will simulate the complex processes of selecting, using and evaluating multiple sources of information within a library setting
  • Align the concepts taught within the game to the New Curriculum and the Information Skills Outcomes for First-Year Students document specifically outlined within the Fletcher Library Information Competencies (see appendix).
  • Design a computer game that will incorporate assessment of student learning providing students with immediate, automatic feedback of their actions and skill level.

Target Benefits

  • Provides systematic delivery of library instruction to first year students using an engaging, active learning model
  • Contributes to the development of information competent students, positioning them for greater success in their classes
  • Strengthens the library’s role in the education of ASU students
  • Reduces the remedial work required by liaison librarians for upper division classes
  • Automatic assessment of student skill level
Modified: October 25, 2006 by